public void SetShoesEquip(S_Wardrobe shoes)
    {
        shoesEquipped = shoes;
        //set other shoes inactive
        if (otherShoes != null)
        {
            foreach (object obj in otherShoes.transform)
            {
                Transform child = (Transform)obj;
                child.gameObject.SetActive(false);
            }
        }
        //set selected shoes active
        switch (shoesEquipped)
        {
        case S_Wardrobe.SHOES_DEFAULT:
            Shoes = transform.Find("Shoes/Default").gameObject;
            break;

        case S_Wardrobe.SHOES_PLATE:
            Shoes = transform.Find("Shoes/Armour1").gameObject;
            break;
        }
        if (shoesEquipped != S_Wardrobe.SHOES_NULL)
        {
            Shoes.SetActive(true);
            ShoesAnim = Shoes.GetComponent <Animator>();
            ShoesAnim.SetBool(attackStyle.ToString(), attackPlaceHolder);
        }
    }
Exemple #2
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 public void SelectGame_1()
 {
     selectgame1.SetActive(true);
     SelectyypeMale.SetActive(false);
     SelectyypeFemale.SetActive(false);
     Gameinterface.SetActive(false);
     Menu.SetActive(false);
     male.SetActive(false);
     female.SetActive(false);
     maleregis.SetActive(false);
     maleems.SetActive(false);
     femaleregis.SetActive(false);
     femaleems.SetActive(false);
     costumeMale.SetActive(false);
     costumeMaleEMS.SetActive(false);
     costumeFemale.SetActive(false);
     costumeFemaleEMS.SetActive(false);
     TShirtM.SetActive(false);
     CoatM.SetActive(false);
     HelmetM.SetActive(false);
     PlantM.SetActive(false);
     ShoesM.SetActive(false);
     IDCardM.SetActive(false);
     TShirtEMS.SetActive(false);
     CoatEMS.SetActive(false);
     HelmetEMS.SetActive(false);
     PlantEMS.SetActive(false);
     ShoesEMS.SetActive(false);
     IDCardEMS.SetActive(false);
     TShirt.SetActive(false);
     Coat.SetActive(false);
     Helmet.SetActive(false);
     Plant.SetActive(false);
     Shoes.SetActive(false);
     IDCard.SetActive(false);
     TShirtFEMS.SetActive(false);
     CoatFEMS.SetActive(false);
     HelmetFEMS.SetActive(false);
     PlantFEMS.SetActive(false);
     ShoesFEMS.SetActive(false);
     IDCardFEMS.SetActive(false);
     randomitem();
     randomitemect();
 }
Exemple #3
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    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "TShirt")
        {
            GameLogic.score += 10;
            TShirt.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Coat")
        {
            GameLogic.score += 10;
            Coat.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Helmet")
        {
            GameLogic.score += 10;
            Helmet.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Plant")
        {
            GameLogic.score += 10;
            Plant.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Shoes")
        {
            GameLogic.score += 10;
            Shoes.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "IDCard")
        {
            GameLogic.score += 10;
            IDCard.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Bag")
        {
            GameLogic.score += 10;
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "Paper")
        {
            GameLogic.score += 10;
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }
        if (other.gameObject.tag == "signaturetool")
        {
            GameLogic.score += 10;
            Coat.SetActive(true);
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("hitTrue");
        }

        if (other.gameObject.tag == "GAME1FALSE")
        {
            GameLogic.time -= 5;
            other.transform.parent.gameObject.SetActive(false);
            Debug.Log("HitFalse");
        }
    }