Exemple #1
0
    public void Init(ShipsUIItemData data, int elemIndex, Vector2 halfsize)
    {
        RectTransform rectTrans = GetComponent <RectTransform>();

        rectTrans.anchorMin = new Vector2(elemIndex * 0.5f - halfsize.x, 0.5f - halfsize.y * Camera.main.aspect);
        rectTrans.anchorMax = new Vector2(elemIndex * 0.5f + halfsize.x, 0.5f + halfsize.y * Camera.main.aspect);
        rectTrans.offsetMax = Vector2.zero;
        rectTrans.offsetMin = Vector2.zero;

        if (data != null)
        {
            shipImage.sprite = data.spriteUI;
            shipName.text    = LocalizationManager.GetLocalizedText(data.name);
            isInit           = true;
        }
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        _transform     = GetComponent <Transform>();
        _rectTransform = GetComponent <RectTransform>();
        animator       = GetComponent <UIPosAnimator>();

        gamedata = GlobalData.instance.gameData;
        SaveData saveData = GlobalData.instance.saveData;

        UIHalfSize = UISize * 0.5f;
        shipNb     = gamedata.shipsUIItems.Count;

        for (int i = 0; i < gamedata.shipsUIItems.Count; i++)
        {
            ShipsUIItemData dataToSend = saveData.shipsInfo[gamedata.shipsUIItems[i].associatedShipIndex].isUnlocked ? gamedata.shipsUIItems[i] : null;
            GameObject      obj        = Instantiate(shipUIPrefab, _transform) as GameObject;
            obj.GetComponentInChildren <ShipUI>().Init(dataToSend, i, UIHalfSize);
        }

        _rectTransform.anchoredPosition = new Vector2(0.5f * Camera.main.pixelWidth, 0);

        shipSelectedIndex = 0;
    }