Exemple #1
0
        public void Die(Player player, Fleet fleet, ShipWeaponBullet bullet)
        {
            if (player != null)
            {
                World.Scoring.ShipDied(player, this.Fleet?.Owner, this);
            }

            fleet?.KilledShip(this);
            base.Die();

            if (!(this.GetType() == typeof(Fish)) &&
                !this.Abandoned)
            {
                Boom.FromShip(this);
            }

            if (this.Fleet != null)
            {
                this.Fleet.ShipDeath(player, this, bullet);
            }
        }
Exemple #2
0
        public override void Think()
        {
            if (ShotCooldown < World.Time)
            {
                var target = World.BodiesNear(this.Position, 2500)
                             .OfType <Ship>()
                             .Where(s => s.Abandoned == false)
                             .Where(s => s.Sprite != API.Common.Sprites.fish)
                             .FirstOrDefault();

                if (target != null)
                {
                    var bullet   = new ShipWeaponBullet();
                    var toTarget = target.Position - Position;
                    bullet.FireFrom(this, MathF.Atan2(toTarget.Y, toTarget.X));

                    NewBullets.Add(bullet);

                    ShotCooldown = World.Time + 300;
                }
            }
        }