public PlayerViewModelFactory(
     IStore <GameStateModel> gameStateStore,
     ShipStatusViewModelFactory shipStatusFactory,
     IStore <ViewStateModel> viewStateStore)
 {
     _gameStateStore    = gameStateStore;
     _shipStatusFactory = shipStatusFactory;
     _viewStateStore    = viewStateStore;
 }
Exemple #2
0
        public PlayerViewModel(
            IStore <GameStateModel> gameStateStore,
            GamePlayer player,
            ShipStatusViewModelFactory shipStatusFactory,
            IStore <ViewStateModel> viewStateStore)
        {
            var playerInfo = ((player == GamePlayer.Player1)
                    ? gameStateStore.Select(gameState =>
                                            (
                                                definition: gameState.Definition.Player1,
                                                state:      gameState.Player1
                                            ))
                    : gameStateStore.Select(gameState =>
                                            (
                                                definition: gameState.Definition.Player2,
                                                state:      gameState.Player2
                                            )))
                             .ToReactiveProperty();

            IsActive = viewStateStore
                       .Select(viewState => (viewState.ActivePlayer == player))
                       .ToReactiveProperty();

            Name = playerInfo
                   .Select(playerInfo => playerInfo.definition.Name)
                   .ToReactiveProperty();

            PlayTime = playerInfo
                       .Select(playerInfo => playerInfo.state.PlayTime)
                       .ToReactiveProperty();

            ShipStatuses = gameStateStore
                           .Select(gameState => gameState.Definition.Ships.Length)
                           .DistinctUntilChanged()
                           .Select(shipCount => Enumerable.Range(0, shipCount)
                                   .Select(shipIndex => shipStatusFactory.Create(
                                               player:     player,
                                               shipIndex:  shipIndex))
                                   .ToImmutableArray())
                           .ToReactiveProperty();

            Wins = playerInfo
                   .Select(player => player.state.Wins)
                   .ToReactiveProperty();
        }