public void OnPost()
        {
            IsStatus           = true;
            ActiveGame.Players = new List <Player>();

            // Reset last game state
            ActiveGame.Init();

            // Loop through each form param
            foreach (var key in Request.Form.Keys)
            {
                // Only check names
                if (!key.Contains("name-"))
                {
                    continue;
                }

                // Get name
                Request.Form.TryGetValue(key, out var names);
                var name = names.ToString();

                // Check input validity
                if (!InputValidator.CheckValidPlayerName(name))
                {
                    IsError   = true;
                    StatusMsg = "Invalid player name!";
                    return;
                }

                ActiveGame.Players.Add(new Player(name, ShipLogic.GenGameShipList()));
            }

            // Set pointers
            ActiveGame.InitPlayerPointers();

            StatusMsg = "Players created!";
        }
        private static void InitializePlayers()
        {
            var playerCount = ActiveGame.GetRuleVal(RuleType.PlayerCount);

            ActiveGame.Players = new List <Player>();

            for (var i = 0; i < playerCount; i++)
            {
                string name;

                while (true)
                {
                    name = NameMenu("Creating players", $"Input a name for player {i + 1}/{playerCount}");

                    // User chose to quit the menu
                    if (name == null)
                    {
                        return;
                    }

                    // Check input validity
                    if (!InputValidator.CheckValidPlayerName(name))
                    {
                        Console.WriteLine("Invalid name!");
                        Console.ReadKey(true);
                        continue;
                    }

                    break;
                }

                // Generate ships for the player based on current rules
                var ships = ShipLogic.GenGameShipList();
                ActiveGame.Players.Add(new Player(name, ships));
            }
        }