public void AddElement(string elementName, ShipDesigner shipDesigner) { GameObject go = Instantiate(elementTemplate, viewPort); go.GetComponentInChildren <TextMeshProUGUI>().text = elementName; go.GetComponent <SavedShip>().ShipDesigner = shipDesigner; elements.Add(go); }
public void setUniverseGenerator(Game game, FleetController fleetController, PlanetController planetController, ShipDesigner shipDesigner, TechStore techStore) { this.game.setGame(game); this.fleetController = fleetController; this.planetController = planetController; this.shipDesigner = shipDesigner; this.techStore = techStore; }
private void Start() { shipDesigner = GetComponent <ShipDesigner>(); }