private void Start() { shipData = ShipDataFactory.GetNpcDefaultShipData(); hitPoints = shipData.Capacity; animator = GetComponentInChildren <Animator>(); target = new GameObject("Npc target"); gameManager = FindObjectOfType <GameManager>(); FindTargetToMove(); }
private void Start() { ShipData = ShipDataFactory.GetPlayerDefaultShipData(); hitPoints = ShipData.Capacity; targetPos = transform.position; shipAnimator = GetComponentInChildren <Animator>(); gameManager = FindObjectOfType <GameManager>(); hitPoints = ShipData.Capacity; }