public void GetBlueprint(out ShipBlueprint blueprint, Hull hullBeingBuilt)
 {
     blueprint = new ShipBlueprint(hull);
     foreach (var slotIndex_Comp in SlotIndex_Comp_List)
     {
         blueprint.AddComponent(hullBeingBuilt.index_slot_table[slotIndex_Comp.slotIndex], slotIndex_Comp.component);
     }
     blueprint.GenerateMetaData(MetaData.BlueprintName);
 }