private static CAAnimation ShimmerSlideRepeat(CAAnimation a, double duration, ShimmeringDirection direction) { CAAnimation anim = (CAAnimation)a.Copy(); anim.RepeatCount = float.MaxValue; anim.Duration = duration; anim.Speed = (direction == ShimmeringDirection.Right || direction == ShimmeringDirection.Down) ? Math.Abs(anim.Speed) : -Math.Abs(anim.Speed); return anim; }
private static CABasicAnimation ShimmerSlideAnimation(double duration, ShimmeringDirection direction) { CABasicAnimation animation = CABasicAnimation.FromKeyPath("position"); animation.To = NSValue.FromCGPoint(CGPoint.Empty); animation.Duration = duration; animation.RepeatCount = float.MaxValue; if (direction == ShimmeringDirection.Left || direction == ShimmeringDirection.Up) { animation.Speed = -(float)Math.Abs(animation.Speed); } return animation; }
private static CABasicAnimation ShimmerSlideAnimation(double duration, ShimmeringDirection direction) { CABasicAnimation animation = CABasicAnimation.FromKeyPath("position"); animation.To = NSValue.FromCGPoint(CGPoint.Empty); animation.Duration = duration; animation.RepeatCount = float.MaxValue; if (direction == ShimmeringDirection.Left || direction == ShimmeringDirection.Up) { animation.Speed = -(float)Math.Abs(animation.Speed); } return(animation); }
private static CAAnimation ShimmerSlideRepeat(CAAnimation a, double duration, ShimmeringDirection direction) { CAAnimation anim = (CAAnimation)a.Copy(); anim.RepeatCount = float.MaxValue; anim.Duration = duration; anim.Speed = (direction == ShimmeringDirection.Right || direction == ShimmeringDirection.Down) ? Math.Abs(anim.Speed) : -Math.Abs(anim.Speed); return(anim); }