public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 15) { Ex.Logger.Log("ShimenType.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("ShimenType.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Lvl") { Ex.Logger.Log("ShimenType.csv中字段[Lvl]位置不对应"); return(false); } if (vecLine[2] != "Res") { Ex.Logger.Log("ShimenType.csv中字段[Res]位置不对应"); return(false); } if (vecLine[3] != "TypePro1") { Ex.Logger.Log("ShimenType.csv中字段[TypePro1]位置不对应"); return(false); } if (vecLine[4] != "Type1") { Ex.Logger.Log("ShimenType.csv中字段[Type1]位置不对应"); return(false); } if (vecLine[5] != "TypePro2") { Ex.Logger.Log("ShimenType.csv中字段[TypePro2]位置不对应"); return(false); } if (vecLine[6] != "Type2") { Ex.Logger.Log("ShimenType.csv中字段[Type2]位置不对应"); return(false); } if (vecLine[7] != "TypePro3") { Ex.Logger.Log("ShimenType.csv中字段[TypePro3]位置不对应"); return(false); } if (vecLine[8] != "Type3") { Ex.Logger.Log("ShimenType.csv中字段[Type3]位置不对应"); return(false); } if (vecLine[9] != "TypePro4") { Ex.Logger.Log("ShimenType.csv中字段[TypePro4]位置不对应"); return(false); } if (vecLine[10] != "Type4") { Ex.Logger.Log("ShimenType.csv中字段[Type4]位置不对应"); return(false); } if (vecLine[11] != "ExpReward") { Ex.Logger.Log("ShimenType.csv中字段[ExpReward]位置不对应"); return(false); } if (vecLine[12] != "MoneyReward") { Ex.Logger.Log("ShimenType.csv中字段[MoneyReward]位置不对应"); return(false); } if (vecLine[13] != "SpecialRewardId") { Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardId]位置不对应"); return(false); } if (vecLine[14] != "SpecialRewardPro") { Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardPro]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)15) { return(false); } ShimenTypeElement member = new ShimenTypeElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Lvl = Convert.ToInt32(vecLine[1]); member.Res = Convert.ToInt32(vecLine[2]); member.TypePro1 = Convert.ToInt32(vecLine[3]); member.Type1 = vecLine[4]; member.TypePro2 = Convert.ToInt32(vecLine[5]); member.Type2 = vecLine[6]; member.TypePro3 = Convert.ToInt32(vecLine[7]); member.Type3 = vecLine[8]; member.TypePro4 = Convert.ToInt32(vecLine[9]); member.Type4 = vecLine[10]; member.ExpReward = Convert.ToInt32(vecLine[11]); member.MoneyReward = Convert.ToInt32(vecLine[12]); member.SpecialRewardId = Convert.ToInt32(vecLine[13]); member.SpecialRewardPro = Convert.ToInt32(vecLine[14]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private ShimenTypeTable() { m_mapElements = new Dictionary <int, ShimenTypeElement>(); m_emptyItem = new ShimenTypeElement(); m_vecAllElements = new List <ShimenTypeElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 15) { Ex.Logger.Log("ShimenType.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("ShimenType.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Lvl") { Ex.Logger.Log("ShimenType.csv中字段[Lvl]位置不对应"); return(false); } if (vecLine[2] != "Res") { Ex.Logger.Log("ShimenType.csv中字段[Res]位置不对应"); return(false); } if (vecLine[3] != "TypePro1") { Ex.Logger.Log("ShimenType.csv中字段[TypePro1]位置不对应"); return(false); } if (vecLine[4] != "Type1") { Ex.Logger.Log("ShimenType.csv中字段[Type1]位置不对应"); return(false); } if (vecLine[5] != "TypePro2") { Ex.Logger.Log("ShimenType.csv中字段[TypePro2]位置不对应"); return(false); } if (vecLine[6] != "Type2") { Ex.Logger.Log("ShimenType.csv中字段[Type2]位置不对应"); return(false); } if (vecLine[7] != "TypePro3") { Ex.Logger.Log("ShimenType.csv中字段[TypePro3]位置不对应"); return(false); } if (vecLine[8] != "Type3") { Ex.Logger.Log("ShimenType.csv中字段[Type3]位置不对应"); return(false); } if (vecLine[9] != "TypePro4") { Ex.Logger.Log("ShimenType.csv中字段[TypePro4]位置不对应"); return(false); } if (vecLine[10] != "Type4") { Ex.Logger.Log("ShimenType.csv中字段[Type4]位置不对应"); return(false); } if (vecLine[11] != "ExpReward") { Ex.Logger.Log("ShimenType.csv中字段[ExpReward]位置不对应"); return(false); } if (vecLine[12] != "MoneyReward") { Ex.Logger.Log("ShimenType.csv中字段[MoneyReward]位置不对应"); return(false); } if (vecLine[13] != "SpecialRewardId") { Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardId]位置不对应"); return(false); } if (vecLine[14] != "SpecialRewardPro") { Ex.Logger.Log("ShimenType.csv中字段[SpecialRewardPro]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { ShimenTypeElement member = new ShimenTypeElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Lvl); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Res); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro1); readPos += GameAssist.ReadString(binContent, readPos, out member.Type1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro2); readPos += GameAssist.ReadString(binContent, readPos, out member.Type2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro3); readPos += GameAssist.ReadString(binContent, readPos, out member.Type3); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TypePro4); readPos += GameAssist.ReadString(binContent, readPos, out member.Type4); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ExpReward); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MoneyReward); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SpecialRewardId); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SpecialRewardPro); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }