//Event Damage One public void EVENT_Damage_One() { int damage = 1; model.TakeDamage(damage); view.Refresh(); }
public void ButtonAction1() { sm.TakeDamage(1); //view.TakingDamage (); print(sm.GetStrength()); view.UpdatingViewForStrength(sm.GetStrength(), sm.IsRepairable()); }
public void TestAfterEightDamageTenReturnFalse() { //Arrange ShieldModel sm = new ShieldModel(); int damageQuantity = 10; int expectedResult = 20; //Act bool damageSuccess1 = sm.TakeDamage(damageQuantity); bool damageSuccess2 = sm.TakeDamage(damageQuantity); bool damageSuccess3 = sm.TakeDamage(damageQuantity); bool damageSuccess4 = sm.TakeDamage(damageQuantity); bool damageSuccess5 = sm.TakeDamage(damageQuantity); bool damageSuccess6 = sm.TakeDamage(damageQuantity); bool damageSuccess7 = sm.TakeDamage(damageQuantity); bool damageSuccess8 = sm.TakeDamage(damageQuantity); bool damageSuccess = sm.TakeDamage(damageQuantity); int result = sm.GetStrength(); //Assert Assert.False(sm.TakeDamage(damageQuantity)); Assert.AreEqual(expectedResult, result); }
public void Button1Damage() { shieldModel.TakeDamage(1); shieldView.UpdateStrText(shieldModel.GetStrength()); shieldView.UpdateIsRepairable(shieldModel.IsRepairable()); Debug.Log(shieldModel.GetStrength()); }
public void EVENT_Damage() { int quantityOfDamage = GetDamageImage(); model.TakeDamage(quantityOfDamage); view.Refresh(); }
public void TestAfterOneDamageOneTickReturnTrue() { //Arrange ShieldModel sm = new ShieldModel(); int damageQuantity = 11; int expectedResult = 99; //Act bool damageSuccess1 = sm.TakeDamage(damageQuantity); int result = sm.GetStrength(); //Assert Assert.True(sm.TakeDamage(damageQuantity)); Assert.AreEqual(expectedResult, result); }
public void TestAfterOneDamageNinetyReturnFalse() { //Arrange ShieldModel sm = new ShieldModel(); int damageQuantity = 90; int expectedResult = 20; //Act bool damageSuccess1 = sm.TakeDamage(damageQuantity); int result = sm.GetStrength(); //Assert Assert.False(sm.TakeDamage(damageQuantity)); Assert.AreEqual(expectedResult, result); }
public void CheckingAfter_10_DamageStrengthIs90() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(10); Assert.AreEqual(sh.GetStrength(), 90); }
public void CheckingAfter_10_DamageIsRepairableTrue() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(10); Assert.AreEqual(sh.IsRepairable(), true); }
public void CheckingAfter_90_DamageIsRepairable_False() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(90); Assert.AreEqual(sh.IsRepairable(), false); }
public void IsStrengh90After10Damage() { ShieldModel model = new ShieldModel(); model.TakeDamage(10); Assert.AreEqual(model.GetStrength(), 90); }
public void OneDamageOfNinetyActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(90); Assert.AreEqual(10, sm.GetStrength()); Assert.IsFalse(sm.IsRepairable()); }
public void IsRepairableReturnsTrueAfter10Damage() { ShieldModel model = new ShieldModel(); model.TakeDamage(10); Assert.AreEqual(model.IsRepairable(), true); }
public void TestIfAfter1dmgOf1IsRepairableIsTrueAndStrenghtIs99() { ShieldModel shieldModel2 = new ShieldModel(); shieldModel2.TakeDamage(1); Assert.AreEqual(shieldModel2.IsRepairable(), true); Assert.AreEqual(shieldModel2.GetStrength(), 99); }
public void TestIfAfter1dmgOf11and1tickStrenghtIs99() { ShieldModel shieldModel6 = new ShieldModel(); shieldModel6.TakeDamage(11); shieldModel6.Tick(); Assert.AreEqual(shieldModel6.GetStrength(), 99); }
public void OneDamageOfElevenAndOneTickActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(11); sm.Tick(); Assert.AreEqual(99, sm.GetStrength()); }
public void TestIfAfter1dmgOf90IsRepairableIsFalseAndStrenghtIs10() { ShieldModel shieldModel5 = new ShieldModel(); shieldModel5.TakeDamage(90); Assert.AreEqual(shieldModel5.IsRepairable(), false); Assert.AreEqual(shieldModel5.GetStrength(), 10); }
public void TestIfAfter1dmgOf10IsRepairableIsTrueAndStrenghtIs90() { ShieldModel shieldModel3 = new ShieldModel(); shieldModel3.TakeDamage(10); Assert.AreEqual(shieldModel3.IsRepairable(), true); Assert.AreEqual(shieldModel3.GetStrength(), 90); }
public void OneDamageOfTenActionTest() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(10); Assert.AreEqual(90, sm.GetStrength()); Assert.IsTrue(sm.IsRepairable()); }
public void IsStrength99After11DamageAndTick() { ShieldModel model = new ShieldModel(); model.TakeDamage(11); model.Tick(); Assert.AreEqual(model.GetStrength(), 99); }
public void CheckingAfter_11_DamageAfterTickStrengthIs10() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(11); sh.Tick(); Assert.AreEqual(sh.GetStrength(), 99); }
public void TestDamage11Tick1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(11); shieldModel.Tick(); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void TestDamage1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(1); Assert.IsTrue(shieldModel.IsRepairable()); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void IsRepairableReturnsFalseAfterOne90Damage() { ShieldModel model = new ShieldModel(); model.TakeDamage(90); Assert.AreEqual(model.IsRepairable(), false); }
public void TestDamage90Strength10() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(90); Assert.IsFalse(shieldModel.IsRepairable()); Assert.AreEqual(10, shieldModel.GetStrength()); }
public void TestAfterDamageAndTick() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(11); sm.Tick(); int strength = sm.GetStrength(); Assert.That(strength == 99); }
public void TestAfterDamage11And1TickStrength99() { ShieldModel sm = new ShieldModel(); int expected = 99; sm.TakeDamage(11); sm.Tick(); int result = sm.GetStrength(); Assert.AreEqual(expected, result); }
public void CheckingAfter_80_DamageIsRepairable_False() { ShieldModel sh = new ShieldModel(); for (int i = 0; i < 8; i++) { sh.TakeDamage(10); } Assert.AreEqual(sh.IsRepairable(), false); }
public void TestAfterNinetyDamage() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(90); int strength = sm.GetStrength(); bool isRepairable = sm.IsRepairable(); Assert.False(isRepairable); Assert.That(strength == 10); }
public void EightDamageOfTenActionTest() { ShieldModel sm = new ShieldModel(); for (int i = 0; i < 8; i++) { sm.TakeDamage(10); } Assert.AreEqual(20, sm.GetStrength()); Assert.IsFalse(sm.IsRepairable()); }