// Use this for initialization void Start() { if (networkView.isMine) { ap = setap; sp = setsp; Instantiate(aphud); Instantiate(sphud); ch = Instantiate(crosshair) as GameObject; ch.transform.position = new Vector3(chx, chy, 0); hc = GameObject.Find("HUDHealth(Clone)").GetComponent("HealthCounter") as HealthCounter; sc = GameObject.Find("HUDShield(Clone)").GetComponent("ShieldCounter") as ShieldCounter; hc.set(ap); sc.set(sp); } }