public void MechanicsButtonPress() { MovementImage.GetComponent <MeshRenderer>().enabled = true; MovementImage.GetComponent <MovieScript>().PlayMovie(); ControlsImage.SetActive(false); ModesText.SetActive(false); ShootingImage.GetComponent <MeshRenderer>().enabled = false; ShieldImage.GetComponent <MeshRenderer>().enabled = false; MeleeImage.GetComponent <MeshRenderer>().enabled = false; FlagImage.GetComponent <MeshRenderer>().enabled = false; TeamAImage.GetComponent <MeshRenderer>().enabled = false; MovementButton.SetActive(true); ShootingButton.SetActive(true); ShieldButton.SetActive(true); MeleeButton.SetActive(true); FlagButton.SetActive(true); TeamAButton.SetActive(true); MovementText.SetActive(true); ModesText.SetActive(false); ShootingText.SetActive(false); ShieldText.SetActive(false); MeleeText.SetActive(false); FlagText.SetActive(false); TeamAText.SetActive(false); }
void OnDestroy() { if (Instance == this) { instance = null; } }
// Sets all buttons to false and defaults to controls screen. void Start() { ControlsImage.SetActive(false); MovementImage.GetComponent <MeshRenderer>().enabled = false; ShootingImage.GetComponent <MeshRenderer>().enabled = false; ShieldImage.GetComponent <MeshRenderer>().enabled = false; MeleeImage.GetComponent <MeshRenderer>().enabled = false; FlagImage.GetComponent <MeshRenderer>().enabled = false; TeamAImage.GetComponent <MeshRenderer>().enabled = false; MovementButton.SetActive(false); ShootingButton.SetActive(false); ShieldButton.SetActive(false); MeleeButton.SetActive(false); FlagButton.SetActive(false); TeamAButton.SetActive(false); ModesText.SetActive(false); MovementText.SetActive(false); ShootingText.SetActive(false); ShieldText.SetActive(false); MeleeText.SetActive(false); FlagText.SetActive(false); TeamAText.SetActive(false); ControlsButtonPress(); }
void ReleaseDesignerOutlets() { if (ACButton != null) { ACButton.Dispose(); ACButton = null; } if (ACModsView != null) { ACModsView.Dispose(); ACModsView = null; } if (ACView != null) { ACView.Dispose(); ACView = null; } if (ArmorButton != null) { ArmorButton.Dispose(); ArmorButton = null; } if (DefensiveAbilitiesButton != null) { DefensiveAbilitiesButton.Dispose(); DefensiveAbilitiesButton = null; } if (DeflectionButton != null) { DeflectionButton.Dispose(); DeflectionButton = null; } if (DodgeButon != null) { DodgeButon.Dispose(); DodgeButon = null; } if (DRButton != null) { DRButton.Dispose(); DRButton = null; } if (FlatFootedButton != null) { FlatFootedButton.Dispose(); FlatFootedButton = null; } if (FortButton != null) { FortButton.Dispose(); FortButton = null; } if (HDButton != null) { HDButton.Dispose(); HDButton = null; } if (HPButton != null) { HPButton.Dispose(); HPButton = null; } if (HPModsButton != null) { HPModsButton.Dispose(); HPModsButton = null; } if (HPView != null) { HPView.Dispose(); HPView = null; } if (ImmuneButton != null) { ImmuneButton.Dispose(); ImmuneButton = null; } if (NaturalButton != null) { NaturalButton.Dispose(); NaturalButton = null; } if (OtherView != null) { OtherView.Dispose(); OtherView = null; } if (RefButton != null) { RefButton.Dispose(); RefButton = null; } if (ResistButton != null) { ResistButton.Dispose(); ResistButton = null; } if (SavesView != null) { SavesView.Dispose(); SavesView = null; } if (ShieldButton != null) { ShieldButton.Dispose(); ShieldButton = null; } if (SRButton != null) { SRButton.Dispose(); SRButton = null; } if (TouchButton != null) { TouchButton.Dispose(); TouchButton = null; } if (WeaknessButton != null) { WeaknessButton.Dispose(); WeaknessButton = null; } if (WillButton != null) { WillButton.Dispose(); WillButton = null; } }