// TODO: Remove if not needed //[Test] public void Test_Decide_ShelterNeeded() { var person = new Person (); person.AddNeed(ItemType.Shelter, 1, 100); var decision = new ShelterDecision (EngineSettings.DefaultVerbose); decision.Decide (person); var expectedName = typeof(BuildShelterActivity).Name; var foundName = person.Activity.GetType ().Name; Assert.AreEqual(expectedName, foundName); }
// TODO: Remove if not needed //[Test] public void Test_Decide_ShelterNeeded() { var person = new Person(); person.AddNeed(ItemType.Shelter, 1, 100); var decision = new ShelterDecision(EngineSettings.DefaultVerbose); decision.Decide(person); var expectedName = typeof(BuildShelterActivity).Name; var foundName = person.Activity.GetType().Name; Assert.AreEqual(expectedName, foundName); }