/// <unmanaged>HRESULT IDirectSoundBuffer::Play([None] int dwReserved1,[None] int dwPriority,[None] int dwFlags)</unmanaged> public void Play(int priority, SharpDX.DirectSound.PlayFlags flags) { Play(0, priority, flags); }
public void Play(SharpDX.DirectSound.PlayFlags flags) { Play(0, 0, flags); }