public GraphicsCommandList CreateCommandList( SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandAllocator commandAllocatorRef, SharpDX.Direct3D12.PipelineState initialStateRef) { return(CreateCommandList(0, type, commandAllocatorRef, initialStateRef)); }
/// <summary> /// No documentation for Direct3D12 /// </summary> /// <param name="nodeMask">No documentation.</param> /// <param name="type">No documentation.</param> /// <param name="commandAllocatorRef">No documentation.</param> /// <param name="initialStateRef">No documentation.</param> /// <param name="riid">No documentation.</param> /// <returns>No documentation.</returns> /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='ID3D12Device::CreateCommandList']/*"/> /// <unmanaged>HRESULT ID3D12Device::CreateCommandList([In] unsigned int nodeMask,[In] D3D12_COMMAND_LIST_TYPE type,[In] ID3D12CommandAllocator* pCommandAllocator,[In, Optional] ID3D12PipelineState* pInitialState,[In] const GUID& riid,[Out] void** ppCommandList)</unmanaged> /// <unmanaged-short>ID3D12Device::CreateCommandList</unmanaged-short> public GraphicsCommandList CreateCommandList(int nodeMask, SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandAllocator commandAllocatorRef, SharpDX.Direct3D12.PipelineState initialStateRef) { var nativePointer = CreateCommandList(nodeMask, type, commandAllocatorRef, initialStateRef, Utilities.GetGuidFromType(typeof(GraphicsCommandList))); return(new GraphicsCommandList(nativePointer)); }
/// <summary> /// No documentation for Direct3D12 /// </summary> /// <param name="type">No documentation.</param> /// <param name="riid">No documentation.</param> /// <returns>No documentation.</returns> /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='ID3D12Device::CreateCommandAllocator']/*"/> /// <unmanaged>HRESULT ID3D12Device::CreateCommandAllocator([In] D3D12_COMMAND_LIST_TYPE type,[In] const GUID& riid,[Out] ID3D12CommandAllocator** ppCommandAllocator)</unmanaged> /// <unmanaged-short>ID3D12Device::CreateCommandAllocator</unmanaged-short> public SharpDX.Direct3D12.CommandAllocator CreateCommandAllocator(SharpDX.Direct3D12.CommandListType type) { return(CreateCommandAllocator(type, Utilities.GetGuidFromType(typeof(CommandAllocator)))); }
/// <summary> /// <p>Creates a new graphics command list object.</p> /// </summary> /// <param name="nodeMask"> /// For single GPU operation, set this to zero. /// If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) for which to create the command list. /// Each bit in the mask corresponds to a single node. Only 1 bit must be set. /// </param> /// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param> /// <param name="flags">A <see cref="CommandListFlags"/> flags.</param> /// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns> public GraphicsCommandList1 CreateCommandList1(int nodeMask, SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags) { var nativePointer = CreateCommandList1(nodeMask, type, flags, Utilities.GetGuidFromType(typeof(GraphicsCommandList1))); return(new GraphicsCommandList1(nativePointer)); }
/// <summary> /// <p>Creates a new graphics command list object.</p> /// </summary> /// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param> /// <param name="flags">A <see cref="CommandListFlags"/> flags.</param> /// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns> public GraphicsCommandList1 CreateCommandList1(SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags) { return(CreateCommandList1(0, type, flags)); }