Exemple #1
0
        private SharpDX.Direct2D1.Effect CreateEffectGraph(SharpDX.WIC.FormatConverter formatConverter, Vector2 scale, float blurDeviation)
        {
            // Setup local variables
            var d2dDevice  = _deviceManager.DeviceDirect2D;
            var d2dContext = _deviceManager.ContextDirect2D;

            // Effect 1 : BitmapSource - take decoded image data and get a BitmapSource from it
            SharpDX.Direct2D1.Effects.BitmapSourceEffect bitmapSourceEffect = new SharpDX.Direct2D1.Effects.BitmapSourceEffect(d2dContext);
            bitmapSourceEffect.ScaleSource     = scale;
            bitmapSourceEffect.WicBitmapSource = formatConverter;
            //bitmapSourceEffect.Cached = true; // Because the image will not be changing, we should cache the effect for performance reasons.

            // Effect 2 : PointSpecular
            _pointSpecularEffect = new SharpDX.Direct2D1.Effects.PointSpecular(d2dContext);
            _pointSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 3 : SpotSpecular
            _spotSpecularEffect = new SharpDX.Direct2D1.Effects.SpotSpecular(d2dContext);
            _spotSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 4 : DistantSpecular
            _distantSpecularEffect = new SharpDX.Direct2D1.Effects.DistantSpecular(d2dContext);
            _distantSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 5 : PointDiffuse
            _pointDiffuseEffect = new SharpDX.Direct2D1.Effects.PointDiffuse(d2dContext);
            _pointDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 6 : SpotDiffuse
            _spotDiffuseEffect = new SharpDX.Direct2D1.Effects.SpotDiffuse(d2dContext);
            _spotDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 7 : DistantDiffuse
            _distantDiffuseEffect = new SharpDX.Direct2D1.Effects.DistantDiffuse(d2dContext);
            _distantDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);


            return(_pointSpecularEffect);
        }
Exemple #2
0
        private SharpDX.Direct2D1.Effect CreateEffectGraph(SharpDX.WIC.FormatConverter formatConverter, Vector2 scale, float blurDeviation)
        {
            // Setup local variables
            var d2dDevice = _deviceManager.DeviceDirect2D;
            var d2dContext = _deviceManager.ContextDirect2D;

            // Effect 1 : BitmapSource - take decoded image data and get a BitmapSource from it
            SharpDX.Direct2D1.Effects.BitmapSourceEffect bitmapSourceEffect = new SharpDX.Direct2D1.Effects.BitmapSourceEffect(d2dContext);
            bitmapSourceEffect.ScaleSource = scale;
            bitmapSourceEffect.WicBitmapSource = formatConverter;
            //bitmapSourceEffect.Cached = true; // Because the image will not be changing, we should cache the effect for performance reasons.

            // Effect 2 : PointSpecular
            _pointSpecularEffect = new SharpDX.Direct2D1.Effects.PointSpecular(d2dContext);
            _pointSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 3 : SpotSpecular
            _spotSpecularEffect = new SharpDX.Direct2D1.Effects.SpotSpecular(d2dContext);
            _spotSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 4 : DistantSpecular
            _distantSpecularEffect = new SharpDX.Direct2D1.Effects.DistantSpecular(d2dContext);
            _distantSpecularEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 5 : PointDiffuse
            _pointDiffuseEffect = new SharpDX.Direct2D1.Effects.PointDiffuse(d2dContext);
            _pointDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 6 : SpotDiffuse
            _spotDiffuseEffect = new SharpDX.Direct2D1.Effects.SpotDiffuse(d2dContext);
            _spotDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);

            // Effect 7 : DistantDiffuse
            _distantDiffuseEffect = new SharpDX.Direct2D1.Effects.DistantDiffuse(d2dContext);
            _distantDiffuseEffect.SetInput(0, bitmapSourceEffect.Output, true);


            return _pointSpecularEffect;

        }