Exemple #1
0
        public static void Spawn(SharpBridge.Player player, object[] param)
        {
            uint weapon = (uint)param[0];

            if (weapon < 1 || weapon == 6 || weapon == 8 || weapon > 18)
            {
                player.sendMsg($"Weapon {weapon} is invalid. Use 1-5, 7, 9-18", ChatColor.ERROR);
                return;
            }

            Models.ItemTypesEF wClass = Game.ItemTypesManager.GetWeaponFromGameWeapon((byte)weapon);
            if (wClass == null)
            {
                player.sendMsg($"Not a database weapon", ChatColor.ERROR);
                return;
            }

            Game.Account acc = Game.AccountManager.Get(player.getID());
            acc.insertItem((short)weapon, 1, false);
            acc.insertItem(wClass.weapon.ammoItem, 200);

            Models.ItemEF bullets = acc.getItem(wClass.weapon.ammoItem);
            if (bullets == null)
            {
                return;                  //Overkill almost
            }
            player.giveWeapon(weapon, (uint)bullets.amount);
        }
 public static void SaveSkin(SharpBridge.Player player, object[] param)
 {
     Game.AccountManager.Get(player.getID()).updateClothes(player);
     player.sendMsg("Saved!", ChatColor.SUCCESS);
 }