public System.Drawing.PointF ToGDI(Sharp3D.Math.Core.Vector2F value) { return(new System.Drawing.PointF(value.X, value.Y)); }
/// <summary> /// Converts a <see cref="Sharp3D.Math.Core.Vector2F"/> to <see cref="Microsoft.DirectX.Vector2"/>. /// </summary> /// <param name="value">The vector to convert.</param> /// <returns>A <see cref="Microsoft.DirectX.Vector2"/> value.</returns> public static Microsoft.DirectX.Vector2 ToDirectX(Sharp3D.Math.Core.Vector2F value) { return(new Microsoft.DirectX.Vector2(value.X, value.Y)); }