public override void OnReset() { targetGameObject = null; animationName.Value = ""; fadeLength = 0.3f; playMode = PlayMode.StopSameLayer; }
public override void OnReset() { targetGameObject = null; point = Vector3.zero; axis = Vector3.zero; angle = 0; }
public override void OnReset() { // Reset the properties back to their original values behaviorGameObject = null; group = 0; pauseBehavior = false; }
public override void OnReset() { targetGameObject = null; stateName = ""; layer = -1; normalizedTime = float.NegativeInfinity; }
public override void OnReset() { // Reset the properties back to their original values. behaviorGameObject = null; group = 0; waitForCompletion = false; }
public override void OnReset() { targetGameObject = null; force = Vector3.zero; position = Vector3.zero; forceMode = ForceMode.Force; }
public override void OnReset() { targetGameObject = null; componentName = null; propertyName = null; propertyValue = null; }
public override void OnReset() { targetGameObject = null; componentName = null; fieldName = null; fieldValue = null; }
public override void OnReset() { targetGameObject = null; animationName.Value = ""; queue = QueueMode.CompleteOthers; playMode = PlayMode.StopSameLayer; }
public override void OnReset() { targetGameObject = null; animationName = ""; targetWeight = 1; fadeLength = 0.3f; }
public override void OnReset() { targetGameObject = null; targetObject = null; targetPosition = Vector3.zero; ignoreHeight = true; storeValue = 0; }
// Reset the public variables public override void OnReset() { base.OnReset(); targetDistPrediction = 20; targetDistPredictionMult = 20; target = null; }
// Reset the public variables public override void OnReset() { base.OnReset(); fleedDistance = 20; lookAheadDistance = 5; target = null; }
public override void OnReset() { targetGameObject = null; if (force != null) { force.Value = Vector3.zero; } forceMode = ForceMode.Force; }
public override void OnReset() { originGameObject = null; originPosition = Vector3.zero; direction = Vector3.zero; distance = -1; layerMask = -1; space = Space.Self; }
public override void OnReset() { targetGameObject = null; weight = 0; bodyWeight = 0; headWeight = 1; eyesWeight = 0; clampWeight = 0.5f; }
public override void OnReset() { targetGameObject = null; explosionForce = 0; explosionPosition = Vector3.zero; explosionRadius = 0; upwardsModifier = 0; forceMode = ForceMode.Force; }
// Reset the public variables public override void OnReset() { usePhysics2D = false; rotationEpsilon = 0.5f; maxLookAtRotationDelta = 1f; onlyY = false; target = null; targetRotation = Vector3.zero; }
// Reset the public variables public override void OnReset() { base.OnReset(); target = null; evadeDistance = 10; lookAheadDistance = 5; targetDistPrediction = 20; targetDistPredictionMult = 20; }
public override void OnReset() { targetGameObject = null; componentName = null; methodName = null; parameter1 = null; parameter2 = null; parameter3 = null; parameter4 = null; storeResult = null; }
public override void OnReset() { targetGameObject = null; matchPosition = Vector3.zero; matchRotation = Quaternion.identity; targetBodyPart = AvatarTarget.Root; weightMaskPosition = Vector3.zero; weightMaskRotation = 0; startNormalizedTime = 0; targetNormalizedTime = 1; }
public override TaskStatus OnUpdate() { Vector3 position; Vector3 dir = direction.Value; if (originGameObject.Value != null) { position = originGameObject.Value.transform.position; if (space == Space.Self) { dir = originGameObject.Value.transform.TransformDirection(direction.Value); } } else { position = originPosition.Value; } RaycastHit hit; if (Physics.Raycast(position, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) { storeHitObject = hit.collider.gameObject; storeHitPoint = hit.point; storeHitNormal = hit.normal; storeHitDistance = hit.distance; return TaskStatus.Success; } return TaskStatus.Failure; }
public override void OnReset() { targetGameObject = null; storeResult = 0; }
public override void OnReset() { // Reset the properties back to their original values targetGameObject = null; eventName = ""; }
public override void OnReset() { targetGameObject = null; radius = 0; }
public override void OnReset() { this.targetGameObject = null; this.storeValue = 0f; }
public override void OnReset() { m_SensorSource = null; m_TargetFilter = null; m_targetDetected = null; }
public override void OnReset() { targetGameObject = null; destination = Vector3.zero; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.storeValue = (SharedFloat)0.0f; }
public override void OnReset() { targetGameObject = null; angularDrag = 0; }
public override void OnReset() { targetGameObject = null; ignoreListenerPause = false; }
public override void OnReset() { targetGameObject = null; mute = false; }
public override void OnReset() { targetGameObject = null; storeValue = Vector3.zero; }
public override void OnReset() { targetGameObject = null; range = 0; }
public override void OnReset() { targetGameObject = null; startColor = Color.white; }
public override void OnReset() { tag = ""; collidedGameObject = null; }
public override void OnReset() { targetGameObject = null; localEulerAngles = Vector3.zero; }
public override void OnReset() { base.OnReset(); target = null; targetPosition = Vector3.zero; }
public override void OnReset() { targetGameObject = null; rootMotion = false; }
public override void OnReset() { targetGameObject = null; torque = 0; }
public override void OnReset() { this.targetGameObject = null; this.translation = Vector3.zero; this.relativeTo = Space.Self; }
public override void OnReset() { targetGameObject = null; maxDistance = 1; }
public override void OnReset() { tag = ""; otherGameObject = null; }
public override void OnReset() { targetGameObject = null; storeValue = 0; }
public override void OnReset() { targetGameObject = null; offset = Vector3.zero; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.intensity = (SharedFloat)0.0f; }
public override void OnReset() { targetGameObject = null; mass = 0; }
public override void OnReset() { this.targetGameObject = null; this.angularDrag = 0f; }
public override void OnReset() { targetGameObject = null; angularVelocity = 0; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.storeValue = (SharedVector3)Vector3.get_zero(); }
public override void OnReset() { targetGameObject = null; size = Vector2.zero; }
public override void OnReset() { targetGameObject = null; animationName.Value = ""; playMode = PlayMode.StopSameLayer; }
public override void OnReset() { targetGameObject = null; position = Vector2.zero; }
public override void OnReset() { targetGameObject = null; newPosition = Vector3.zero; }
public override void OnReset() { collidedGameObject = null; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.force = (SharedVector2)Vector2.get_zero(); this.position = (SharedVector2)Vector2.get_zero(); }
public override void OnReset() { this.targetGameObject = null; }
public override void OnReset() { targetGameObject = null; tag = ""; collidedGameObject = null; }
public override void OnReset() { this.targetGameObject = null; this.storeValue = Quaternion.identity; }