public void OnDebugMessage(ServerRoom room, DebugCommand message, PlayerEntity player, SessionStateMachine sessionStateMachine)
 {
     FreeDebugCommandHandler.Handle(room.ContextsWrapper.FreeArgs, message, player);
     SharedCommandHandler.ProcessGameSettingCommnands(message, sessionStateMachine);
     SharedCommandHandler.ProcessDebugCommand(message, _contexts);
     SharedCommandHandler.ProcessHitBoxCommands(message);
     SharedCommandHandler.ProcessPlayerCommands(message, _contexts, player, _contexts.session.commonSession,
                                                _contexts.session.currentTimeObject);
     SharedCommandHandler.ProcessVehicleCommand(message, _contexts.vehicle, player);
     SharedCommandHandler.ProcessSceneObjectCommand(message, _contexts.sceneObject,
                                                    _contexts.session.entityFactoryObject.SceneObjectEntityFactory, player);
     SharedCommandHandler.ProcessMapObjectCommand(message, _contexts.mapObject,
                                                  _contexts.session.entityFactoryObject.MapObjectEntityFactory, player);
     SharedCommandHandler.ProcessCommands(message, _contexts, player);
 }
Exemple #2
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        public string OnDebugMessage(DebugCommand message, SessionStateMachine stateMachine)
        {
            var sb = new System.Text.StringBuilder();

            foreach (var arg in message.Args)
            {
                sb.Append(arg);
                sb.Append(",");
            }
            Logger.InfoFormat("OnDebugMessage {0} with arg {1}", message.Command, sb.ToString());
            var result = string.Empty;

            result += SharedCommandHandler.ProcessGameSettingCommnands(message, stateMachine);
            if (!string.IsNullOrEmpty(result))
            {
                return(result);
            }
            SharedCommandHandler.ProcessHitBoxCommands(message);
            result += SharedCommandHandler.ProcessDebugCommand(message, _contexts);
            if (!string.IsNullOrEmpty(result))
            {
                return(result);
            }
            result += UiModule.ProcessDebugCommand(message);
            if (!string.IsNullOrEmpty(result))
            {
                return(result);
            }

            PlayerEntity self = _contexts.player.flagSelfEntity;

            if (self != null)
            {
                result = SharedCommandHandler.ProcessPlayerCommands(message, _contexts, self, _contexts.session.commonSession, _contexts.session.currentTimeObject);
                SharedCommandHandler.ProcessVehicleCommand(message, _contexts.vehicle, self);
                SharedCommandHandler.ProcessSceneObjectCommand(
                    message,
                    _contexts.sceneObject,
                    _contexts.session.entityFactoryObject.SceneObjectEntityFactory,
                    self);
                SharedCommandHandler.ProcessMapObjectCommand(message, _contexts.mapObject,
                                                             _contexts.session.entityFactoryObject.MapObjectEntityFactory, self);
                result = SharedCommandHandler.ProcessCommands(message, _contexts, self);
            }
            return(result);
        }