public void UpdateStatu() { energyT.text = ShareData.energy.ToString() + " / " + ShareData.max_energy(); moneyT.text = ShareData.money.ToString(); foodT.text = ShareData.food.ToString(); energyF.fillAmount = (float)ShareData.energy / ShareData.max_energy(); moneyF.fillAmount = (float)ShareData.money / ShareData.max_money(); foodF.fillAmount = (float)ShareData.food / ShareData.max_food(); }
void OnMouseUp() { ShareData.food += increse_num; if (ShareData.food > ShareData.max_food()) { ShareData.food = ShareData.max_food(); } StatuBar.sb.UpdateStatu(); Destroy(this.gameObject); }
public void GetBtnClick() { nowCat.finishJob = false; getBtn.SetActive(false); switch (nowCat.job) { case 0: ShareData.food += nowCat.getFoodRate + ShareData.buildingNum[0] * 2 + ShareData.buildingNum[2] * 20; if (ShareData.food > ShareData.max_food()) { ShareData.food = ShareData.max_food(); } break; case 1: ShareData.money += nowCat.makeMoneyRate + ShareData.buildingNum[1] * 2 + ShareData.buildingNum[3] * 20; if (ShareData.money > ShareData.max_money()) { ShareData.money = ShareData.max_money(); } break; } StatuBar.sb.UpdateStatu(); }