//x, y, damage, duration, size, damageType ShapeJson AddShape(double x, double y, double damage, double duration, double size, string damageType, string type) { ShapeJson shapeJson = new ShapeJson(); Vector2 spellPos = new Vector2((float)x, (float)y); if (spellPos.magnitude > maxDistance) { spellPos = spellPos.normalized * maxDistance; } shapeJson.posX = spellPos.x; shapeJson.posY = spellPos.y; shapeJson.damage = damage < maxDamage? (float)damage : maxDamage; shapeJson.size = size < maxSize? (float)size : maxSize; shapeJson.duration = duration < maxDuration? (float)duration : maxDuration; shapeJson.elementalType = damageType; //get an equation that will give us the manacost in function of the damage, position, size and duration shapeJson.manaCost = distanceWeight * (spellPos.magnitude / maxDistance) + durationWeight * (shapeJson.duration / maxDuration) + sizeWeight * (shapeJson.size / maxSize) + damageWeight * (shapeJson.damage / maxDamage); shapeJson.type = type; return(shapeJson); }
public void AddShape(ShapeJson p) { shapes.Add(p); }