public void Render(double deltaTime) { var ent = EntityManager.GetEntiy <GameObject>(EntID); var com = ent.GetComponent <CirclePostionCom>(RectPosAlais); ShapeExtensions.DrawCircle(SpriteBatch, com.ToMonogameCircle(), 50, Color, (float)com.Radius); }
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1) { if (!editing || !MapEntity.SelectedList.Contains(item)) { return; } Vector2 pos = new Vector2(item.DrawPosition.X, -item.DrawPosition.Y); ShapeExtensions.DrawLine(spriteBatch, pos + Vector2.UnitY * range, pos - Vector2.UnitY * range, Color.Cyan * 0.5f, 2); ShapeExtensions.DrawLine(spriteBatch, pos + Vector2.UnitX * range, pos - Vector2.UnitX * range, Color.Cyan * 0.5f, 2); ShapeExtensions.DrawCircle(spriteBatch, pos, range, 32, Color.Cyan * 0.5f, 3); }