public override void Init() { base.Init(); if (shake == null) { shake = gameObject.FindChild <ShakeCocktail>("MakingImage"); } shake.OnMakingEnd -= OnEnd; shake.OnMakingEnd += OnEnd; }
public override void Init() { base.Init(); if (shake == null) { shake = gameObject.FindChild <ShakeCocktail>("MakingImage"); } shake.OnMakingEnd -= OnEnd; shake.OnMakingEnd += OnEnd; GameManager.Sound.Play(Define.SoundType.LoopFX, "cocktail_making"); }