public override void Init()
    {
        base.Init();

        if (shake == null)
        {
            shake = gameObject.FindChild <ShakeCocktail>("MakingImage");
        }

        shake.OnMakingEnd -= OnEnd;
        shake.OnMakingEnd += OnEnd;
    }
Exemple #2
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    public override void Init()
    {
        base.Init();

        if (shake == null)
        {
            shake = gameObject.FindChild <ShakeCocktail>("MakingImage");
        }

        shake.OnMakingEnd -= OnEnd;
        shake.OnMakingEnd += OnEnd;

        GameManager.Sound.Play(Define.SoundType.LoopFX, "cocktail_making");
    }