protected void Init() { if (null != m_ActionFrameData) { m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.ShakeCameraFrame; m_ShakeAmount = m_Config.Amount.GetVector3(); } else { m_ActionFrameData = new ActionFrameData(); m_Config = new ShakeCameraFrameConfig(); m_Config.Amount = new Common.Auto.ThriftVector3(); m_Config.Time = 1f; } m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); }
public ShakeCameraFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.ShakeCameraFrame; }