IEnumerator SpawnBlocks(int thisManyBlocks, float waitForSec) { for (int i = 0; i < thisManyBlocks; i++) { Shake.Spawn(); GameObject thisBlock = Instantiate(block); SetUpBlock(thisBlock, i, thisManyBlocks); iOSHapticFeedback.Instance.Trigger((iOSHapticFeedback.iOSFeedbackType) 1); yield return(new WaitForSeconds(waitForSec)); } DropParent(); yield return(null); }