IEnumerator SpawnBlocks(int thisManyBlocks, float waitForSec)
 {
     for (int i = 0; i < thisManyBlocks; i++)
     {
         Shake.Spawn();
         GameObject thisBlock = Instantiate(block);
         SetUpBlock(thisBlock, i, thisManyBlocks);
         iOSHapticFeedback.Instance.Trigger((iOSHapticFeedback.iOSFeedbackType) 1);
         yield return(new WaitForSeconds(waitForSec));
     }
     DropParent();
     yield return(null);
 }