string ToKeyword(ShadowsType shadowType) { if (shadowType == ShadowsType.HARD) { return("HARD_SHADOWS"); } if (shadowType == ShadowsType.PCF) { return("PCF_SHADOWS"); } if (shadowType == ShadowsType.VARIANCE) { return("VARIANCE_SHADOWS"); } if (shadowType == ShadowsType.MOMENT) { return("MOMENT_SHADOWS"); } return(""); }
#pragma warning restore IDE1006, CS0169 public void Set(uint numCascades, ShadowSettings settings, ShadowData data) { ShadowMatrix = data.ShadowMatrix; SetArrayData( numCascades, data.CascadeSplits, out CascadeSplit0, out CascadeSplit1, out CascadeSplit2, out CascadeSplit3); SetArrayData( numCascades, data.CascadeOffsets, out CascadeOffset0, out CascadeOffset1, out CascadeOffset2, out CascadeOffset3); SetArrayData( numCascades, data.CascadeScales, out CascadeScale0, out CascadeScale1, out CascadeScale2, out CascadeScale3); Bias = settings.Bias; OffsetScale = settings.NormalOffset; VisualizeCascades = settings.VisualizeCascades ? 1u : 0u; FilterAcrossCascades = 1u; ShadowDistance = settings.ShadowDistance; ShadowsType = settings.ShadowsType; NumSplits = numCascades; }