float y; //Anchor point Y // Use this for initialization void Start() { sinValue = 0; shadowManager = textShadow.GetComponent <ShadowManager> (); titleManager = title.GetComponent <TitleManager> (); textMesh = this.GetComponent <TextMesh> (); }
float y; //Anchor point Y // Use this for initialization void Start() { sinValue = 0; shadowManager = textShadow.GetComponent <ShadowManager> (); titleManager = title.GetComponent <TitleManager> (); textMesh = this.GetComponent <TextMesh> (); }