Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     distance = Vector3.Distance(mainPlayer.transform.position, this.transform.position);
     if (distance <= maxDistance)
     {
         if (Input.GetKeyDown(KeyCode.L))
         {
             Instantiate(myPrefab, new Vector3(56.65f, 1.48f, 0), Quaternion.identity);
             Instantiate(myPrefab, new Vector3(62.39f, 1.48f, 0), Quaternion.identity);
             Instantiate(myPrefab, new Vector3(67.53f, 1.48f, 0), Quaternion.identity);
             Instantiate(myPrefab, new Vector3(56.65f, -16.925f, 0), Quaternion.identity);
             Instantiate(myPrefab, new Vector3(62.39f, -16.925f, 0), Quaternion.identity);
             Instantiate(myPrefab, new Vector3(67.53f, -16.925f, 0), Quaternion.identity);
             script.ActivateShadow();
         }
     }
 }