Exemple #1
0
            /// <summary>
            /// Creates the 1D texture view from color array.
            /// </summary>
            /// <param name="device"></param>
            /// <param name="array">The array.</param>
            public static ShaderResourceViewProxy CreateViewFromColorArray(Device device, Color4[] array)
            {
                var proxy = new ShaderResourceViewProxy(device);

                proxy.CreateViewFromColorArray(array);
                return(proxy);
            }
Exemple #2
0
            /// <summary>
            /// Creates the 2D texture view from color array.
            /// </summary>
            /// <param name="device"></param>
            /// <param name="array">The array.</param>
            /// <param name="width">The width.</param>
            /// <param name="height">The height.</param>
            /// <param name="createSRV"></param>
            /// <param name="generateMipMaps"></param>
            public static ShaderResourceViewProxy CreateViewFromColorArray(Device device, Color4[] array,
                                                                           int width, int height, bool createSRV = true, bool generateMipMaps = true)
            {
                var proxy = new ShaderResourceViewProxy(device);

                proxy.CreateViewFromColorArray(array, width, height, createSRV, generateMipMaps);
                return(proxy);
            }
 public void UpdateGradientMap()
 {
     RemoveAndDispose(ref transferMap);
     if (material.TransferMap != null)
     {
         transferMap = Collect(ShaderResourceViewProxy.CreateViewFromColorArray(EffectsManager.Device, material.TransferMap));
     }
     WriteValue(VolumeParamsStruct.HasGradientMapX, material.TransferMap != null);
 }
 protected override bool OnAttachBuffers(DeviceContextProxy context, ref int vertStartSlot)
 {
     if (base.OnAttachBuffers(context, ref vertStartSlot))
     {
         if (colorChanged)
         {
             RemoveAndDispose(ref colorGradientResource);
             if (ColorGradients != null)
             {
                 colorGradientResource = new ShaderResourceViewProxy(Device);
                 colorGradientResource.CreateViewFromColorArray(ColorGradients.ToArray());
             }
             colorChanged = false;
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }