private string GetTypeString(ShaderParameter.RType type, int size) { string result = ""; switch (type) { case ShaderParameter.RType.Boolean: result = "bool"; break; case ShaderParameter.RType.Integer: result = "integer"; break; case ShaderParameter.RType.Vector: result = "float4"; if (size > 1) { result += $"x{size}"; } break; case ShaderParameter.RType.Sampler: result = "sampler2D"; break; } return(result); }
private string GetRegisterString(ShaderParameter.RType type, int registerIndex) { string result = ""; switch (type) { case ShaderParameter.RType.Boolean: result = "b"; break; case ShaderParameter.RType.Integer: case ShaderParameter.RType.Vector: result = "c"; break; case ShaderParameter.RType.Sampler: result = "s"; break; } result += registerIndex.ToString(); return(result); }