/// <summary> /// Sets up the keywords and passes for the current selected material. /// </summary> /// <param name="material">The selected material.</param> public override void ValidateMaterial(Material material) => ShaderGraphAPI.ValidateDecalMaterial(material);
/// <summary> /// Sets up the keywords and passes for the current selected material. /// </summary> /// <param name="material">The selected material.</param> public override void ValidateMaterial(Material material) => ShaderGraphAPI.ValidateLightingMaterial(material);