Exemple #1
0
        public Node CreateEmptyParameterNode(ParamSourceType sourceType, String archiveName, String title)
        {
            var node = new Node(title);

            node.Tag = new ShaderParameterNodeTag(archiveName);

            var enumList      = AsEnumList(sourceType, ParamSourceTypeNames);
            var typeSelection = new HyperGraph.Items.NodeDropDownItem(enumList.Item1.ToArray(), enumList.Item2, false, false);

            node.AddItem(typeSelection);
            typeSelection.SelectionChanged += ParameterNodeTypeChanged;
            return(node);
        }
Exemple #2
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        public static String AsString(ShaderFragmentArchive.Parameter.SourceType input)
        {
            switch (input)
            {
            case ShaderFragmentArchive.Parameter.SourceType.Material:               return("Material Parameter");

            case ShaderFragmentArchive.Parameter.SourceType.InterpolatorIntoVertex: return("Interpolator Into Vertex Shader");

            case ShaderFragmentArchive.Parameter.SourceType.InterpolatorIntoPixel:  return("Interpolator Into Pixel Shader");

            case ShaderFragmentArchive.Parameter.SourceType.System:                 return("System Parameter");

            case ShaderFragmentArchive.Parameter.SourceType.Output:                 return("Output");

            case ShaderFragmentArchive.Parameter.SourceType.Constant:               return("Constant");
            }
            return("Unknown Parameter");
        }
Exemple #3
0
        private static ShaderPatcherLayer.Node.Type AsNodeType(ShaderFragmentArchive.Parameter.SourceType input)
        {
            switch (input)
            {
            case ShaderFragmentArchive.Parameter.SourceType.Material:                   return(ShaderPatcherLayer.Node.Type.MaterialCBuffer);

            case ShaderFragmentArchive.Parameter.SourceType.InterpolatorIntoVertex:     return(ShaderPatcherLayer.Node.Type.InterpolatorIntoVertex);

            case ShaderFragmentArchive.Parameter.SourceType.InterpolatorIntoPixel:      return(ShaderPatcherLayer.Node.Type.InterpolatorIntoPixel);

            case ShaderFragmentArchive.Parameter.SourceType.System:                     return(ShaderPatcherLayer.Node.Type.SystemCBuffer);

            case ShaderFragmentArchive.Parameter.SourceType.Output:                     return(ShaderPatcherLayer.Node.Type.Output);

            case ShaderFragmentArchive.Parameter.SourceType.Constant:                   return(ShaderPatcherLayer.Node.Type.Constants);

            default:                                                                    return(ShaderPatcherLayer.Node.Type.Procedure);
            }
        }
Exemple #4
0
        public static Node CreateEmptyParameterNode(ShaderFragmentArchive.Parameter.SourceType sourceType, String archiveName, String title)
        {
            var node = new Node(title);

            node.Tag = new ShaderParameterNodeTag(archiveName);
            int           selectedIndex = 0;
            List <String> typeNames     = new List <String>();

            foreach (var e in Enum.GetValues(typeof(ShaderFragmentArchive.Parameter.SourceType)).Cast <ShaderFragmentArchive.Parameter.SourceType>())
            {
                if (e == sourceType)
                {
                    selectedIndex = typeNames.Count;
                }
                typeNames.Add(AsString(e));
            }
            var typeSelection = new HyperGraph.Items.NodeDropDownItem(typeNames.ToArray(), selectedIndex, false, false);

            node.AddItem(typeSelection);
            typeSelection.SelectionChanged += ParameterNodeTypeChanged;
            return(node);
        }
Exemple #5
0
        public Node CreateParameterNode(ShaderFragmentArchive.ParameterStruct parameter, String archiveName, ParamSourceType type)
        {
            var node = CreateEmptyParameterNode(type, archiveName, (parameter != null) ? parameter.Name : VisibleName(archiveName));

            if (parameter != null)
            {
                foreach (var param in parameter.Parameters)
                {
                    bool isOutput = type == ParamSourceType.Output;
                    node.AddItem(new ShaderFragmentNodeItem(
                                     param.Name, param.Type, archiveName + ":" + param.Name,
                                     isOutput ? true : false, isOutput ? false : true));
                }
            }
            return(node);
        }
Exemple #6
0
        public static bool FillInMaterialParameters(ShaderDiagram.Document document, HyperGraph.GraphControl graphControl)
        {
            //
            //      Look for new or removed material parameters
            //      and update the material parameters dictionary
            //
            Dictionary <String, String> newMaterialParameters = new Dictionary <String, String>();

            foreach (Node n in graphControl.Nodes)
            {
                if (n.Tag is ShaderParameterNodeTag && n.Items.Count() > 0)
                {
                    // look for a drop down list element -- this will tell us the type
                    ShaderFragmentArchive.Parameter.SourceType type =
                        ShaderFragmentArchive.Parameter.SourceType.System;
                    foreach (var i in n.Items)
                    {
                        if (i is HyperGraph.Items.NodeDropDownItem)
                        {
                            var dropDown   = (HyperGraph.Items.NodeDropDownItem)i;
                            var stringForm = dropDown.Items[dropDown.SelectedIndex];
                            type = ShaderFragmentNodeCreator.AsSourceType(stringForm);
                            break;
                        }
                    }

                    if (type == ShaderFragmentArchive.Parameter.SourceType.Material)
                    {
                        foreach (var i in n.Items)
                        {
                            if (i is ShaderFragmentNodeItem)
                            {
                                ShaderFragmentNodeItem item = (ShaderFragmentNodeItem)i;
                                if (item.Output != null)
                                {
                                    if (!newMaterialParameters.ContainsKey(item.ArchiveName))
                                    {
                                        var param = ShaderFragmentArchive.Archive.GetParameter(item.ArchiveName);
                                        if (param != null)
                                        {
                                            newMaterialParameters.Add(item.ArchiveName, param.Type);
                                        }
                                        else
                                        {
                                            newMaterialParameters.Add(item.ArchiveName, "<<unknown>>");
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            bool          didSomething    = false;
            List <String> entriesToRemove = new List <String>();

            foreach (String s in document.PreviewMaterialState.Keys)
            {
                if (!newMaterialParameters.ContainsKey(s))
                {
                    entriesToRemove.Add(s);
                }
            }

            foreach (String s in entriesToRemove)
            {
                document.PreviewMaterialState.Remove(s);      // does this invalidate the iteration?
                didSomething = true;
            }

            foreach (KeyValuePair <String, String> s in newMaterialParameters)
            {
                if (!document.PreviewMaterialState.ContainsKey(s.Key))
                {
                    var           parameter = ShaderFragmentArchive.Archive.GetParameter(s.Key);
                    System.Object def       = null;
                    if (parameter != null && parameter.Default != null && parameter.Default.Length > 0)
                    {
                        def = ShaderPatcherLayer.TypeRules.CreateFromString(parameter.Default, parameter.Type);
                    }

                    var parameterName = s.Key;
                    if (parameter != null)
                    {
                        parameterName = parameter.Name;
                    }

                    if (def != null)
                    {
                        document.PreviewMaterialState.Add(parameterName, def);
                    }
                    else
                    {
                        document.PreviewMaterialState.Add(parameterName, ShaderPatcherLayer.TypeRules.CreateDefaultObject(s.Value));
                    }

                    didSomething = true;
                }
            }

            return(didSomething);
        }
Exemple #7
0
        public static Node CreateParameterNode(ShaderFragmentArchive.ParameterStruct parameter, String archiveName, ShaderFragmentArchive.Parameter.SourceType type)
        {
            var node = CreateEmptyParameterNode(type, archiveName, parameter.Name);

            foreach (var param in parameter.Parameters)
            {
                bool isOutput = type == ShaderFragmentArchive.Parameter.SourceType.Output;
                node.AddItem(new ShaderFragmentNodeItem(
                                 param.Name, param.Type, archiveName + ":" + param.Name,
                                 isOutput ? true : false, isOutput ? false : true));
            }
            return(node);
        }