private void InitRes()
 {
     if (!ShaderEffectUtils.CheckSupport())
     {
         base.set_enabled(false);
         return;
     }
     if (!this.CreateMaterials())
     {
         this.DestroyMaterials();
         base.set_enabled(false);
         return;
     }
     this.m_PP_Holywood = base.get_gameObject().AddMissingComponent <PP_Holywood>();
     this.m_PP_Holywood.Initialization();
     this.m_PP_Vignette = base.get_gameObject().AddMissingComponent <PP_Vignette>();
     this.m_PP_Vignette.Initialization();
     this.UpdateRenderTextures();
 }
 private bool InitResources()
 {
     if (this.m_shaderNames.get_Count() == 0 || this.m_materials.get_Count() > 0)
     {
         return(true);
     }
     if (!ShaderEffectUtils.CheckSupport())
     {
         base.set_enabled(false);
         return(false);
     }
     if (!this.CreateMaterials())
     {
         this.DestroyMaterials();
         base.set_enabled(false);
         return(false);
     }
     this.GetMaterials();
     return(true);
 }