Exemple #1
0
        public static List <ShaderCreationArguments> BuildZoo()
        {
            var toReturn = new List <ShaderCreationArguments>();

            var SimplestShader_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.PlainVertexNoUniforms(),
                SimpleName           = "SimplestShader",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.SimpleShader),
            };

            var SimplestShader_WithTime_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Time(),
                SimpleName           = "SimplestShader_WithTime",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.ShaderNoResolution),
            };

            var BaseShader_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Standard(),
                SimpleName           = "BaseShader",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.BaseShader),
            };

            var BaseShader2_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Standard(),
                SimpleName           = "BaseShader2",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.BaseShader2),
            };

            var BaseShaderAlternate_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Standard(),
                SimpleName           = "BaseShaderAlternate",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.BaseShaderAlternate),
            };

            var ColorNoIndex_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Color_NoIndex(),
                SimpleName           = "Color_NoIndex",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.ColorTest),
            };

            var ColorIndex_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.Color_WithIndex(),
                SimpleName           = "Color_Index",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.ColorTest),
            };

            var ColorTest_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\MultiColorTest.png"
            };

            var TexTest_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\ColorTest.png"
            };

            var TexTest2_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest2",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\ColorTest2.png"
            };

            var TexTest3_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest3",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\ColorTest3.png"
            };

            var TexTest4_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest4",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\ColorTest4.png"
            };

            var TexTest5_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTest5",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\ColorTest5.png"
            };

            var TexTestSkull_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTestSkull",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\Mega-Skull.png"
            };

            var TexTestSkull2_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTestSkull2",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\Mega-Skull2.png"
            };

            var TexTestSkull3_Args = new ShaderCreationArguments()
            {
                Type                 = ShaderBlobType.TextureStandard(),
                SimpleName           = "TexTestSkull2",
                FragmentShaderSource = new List <string>(BuiltInShaderSource.TextureTest),
                TexturePath          = @"Z:\ShaderStore\Mega-Skull3.png"
            };

            toReturn.Add(SimplestShader_Args);
            toReturn.Add(SimplestShader_WithTime_Args);
            toReturn.Add(BaseShader_Args);
            toReturn.Add(BaseShader2_Args);
            toReturn.Add(BaseShaderAlternate_Args);
            toReturn.Add(ColorNoIndex_Args);
            toReturn.Add(ColorIndex_Args);
            toReturn.Add(ColorTest_Args);
            toReturn.Add(TexTest_Args);
            toReturn.Add(TexTest2_Args);
            toReturn.Add(TexTest3_Args);
            toReturn.Add(TexTest4_Args);
            toReturn.Add(TexTest5_Args);
            toReturn.Add(TexTestSkull_Args);
            toReturn.Add(TexTestSkull2_Args);
            toReturn.Add(TexTestSkull3_Args);

            return(toReturn);
        }