Exemple #1
0
        public Shader CreateShader(Shader.Stage ShaderStage, Stream InputStream)
        {
            Shader s = CreateShader(ShaderStage);

            s.Data = InputStream.ReadToEnd();
            return(s);
        }
        private Shader GetShader(ResourcePtr ptr, Shader.Stage stage)
        {
            if (ptr.Loaded)
            {
                return(ptr.Get <Shader>());
            }
            Shader s = IEngine.Instance.Renderer.MaterialFactory.CreateShader(stage, FileSystem.GetFileStream(ptr));

            s.ShaderFormat = Shader.SPIRV;
            FileSystem.EmplaceInMemoryResource(ptr, s);

            return(s);
        }
 public Shader CreateShader(Shader.Stage ShaderStage)
 {
     return(new VulkanShader(ShaderStage));
 }
Exemple #4
0
 public Shader CreateShader(Shader.Stage ShaderStage)
 {
     return(new VeldridShader(ShaderStage));
 }