void Start()
    {
        sfxChachingSrc = GetComponent <AudioSource>();
        Player         = GameObject.FindWithTag("Player");
        shacker        = Player.transform.GetComponent <ShackerController>();

        if (Heart == null)
        {
            Debug.LogError("Missing UI object Heart");
        }
        heartAnimator = Heart.GetComponent <Animator>();
    }
    void Start()
    {
        player = GameObject.FindWithTag("Player").transform.GetComponent <ShackerController>();



        TriggerRateClose = 1.1f;
        TriggerRateMed   = 0.1f;
        TriggerRateFar   = 0.05f;

        tr = this.transform;

        if (!player.intromode)
        {
            SetupTrigger(TriggerType.Close, TriggerClose, TriggerCloseRadius);
            SetupTrigger(TriggerType.Med, TriggerMed, TriggerMedRadius);
            SetupTrigger(TriggerType.Far, TriggerFar, TriggerFarRadius);
        }

        navMeshAgent = tr.GetComponent <NavMeshAgent>();
        Destination  = tr.position;
        InvokeRepeating("Wander", 0, 3);
    }
 void Start()
 {
     Player            = GameObject.FindWithTag("Player");
     ShackerController = Player.transform.GetComponent <ShackerController>();
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     gameManager = GameObject.FindWithTag("GameController").GetComponent <GameManager>();
     Shacker     = GameObject.FindWithTag("Player").GetComponent <ShackerController>();
 }