void Start() { sfxChachingSrc = GetComponent <AudioSource>(); Player = GameObject.FindWithTag("Player"); shacker = Player.transform.GetComponent <ShackerController>(); if (Heart == null) { Debug.LogError("Missing UI object Heart"); } heartAnimator = Heart.GetComponent <Animator>(); }
void Start() { player = GameObject.FindWithTag("Player").transform.GetComponent <ShackerController>(); TriggerRateClose = 1.1f; TriggerRateMed = 0.1f; TriggerRateFar = 0.05f; tr = this.transform; if (!player.intromode) { SetupTrigger(TriggerType.Close, TriggerClose, TriggerCloseRadius); SetupTrigger(TriggerType.Med, TriggerMed, TriggerMedRadius); SetupTrigger(TriggerType.Far, TriggerFar, TriggerFarRadius); } navMeshAgent = tr.GetComponent <NavMeshAgent>(); Destination = tr.position; InvokeRepeating("Wander", 0, 3); }
void Start() { Player = GameObject.FindWithTag("Player"); ShackerController = Player.transform.GetComponent <ShackerController>(); }
// Use this for initialization void Start() { gameManager = GameObject.FindWithTag("GameController").GetComponent <GameManager>(); Shacker = GameObject.FindWithTag("Player").GetComponent <ShackerController>(); }