public void OnDeath(ShDestroyable destroyable, ShPlayer attacker) { if (attacker && attacker != destroyable) { attacker.svPlayer.job.OnDestroyEntity(destroyable); } }
public void OnDeath(ShDestroyable destroyable) { if (destroyable.svDestroyable.thrower && destroyable.svDestroyable.thrower != destroyable) { destroyable.svDestroyable.thrower.svPlayer.job.OnDestroyEntity(destroyable); } }
public void OnDestroySelf(ShDestroyable destroyable) { if (!destroyable.IsDead) { destroyable.ShDie(); destroyable.svDestroyable.Send(SvSendType.Local, Channel.Reliable, ClPacket.UpdateHealth, destroyable.ID, destroyable.health); } }
public void OnDamage(ShDestroyable destroyable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, float hitY) { if (destroyable.IsDead) { return; } destroyable.health -= amount; if (destroyable.health <= 0f) { destroyable.svDestroyable.thrower = attacker; destroyable.ShDie(); } }
public void OnDamage(ShDestroyable destroyable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider) { // Store for usage in OnDeath destroyable.svDestroyable.lastAttacker = attacker; if (destroyable.IsDead) { return; } destroyable.health -= amount; if (destroyable.health <= 0f) { destroyable.ShDie(); } }
public void OnDamage(ShDestroyable destroyable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, float hitY) { if (destroyable.IsDead) { return; } destroyable.health -= amount; if (destroyable.health <= 0f) { destroyable.ShDie(attacker); } else if (attacker && attacker != destroyable) { attacker.svPlayer.job.OnDamageEntity(destroyable); } }
public static bool HitEffect(ShRestraint restraint, ref ShDestroyable hitTarget, ref ShPlayer source, ref Collider collider) { var shPlayer = hitTarget as ShPlayer; if (!shPlayer || shPlayer.IsDead()) { return(true); } if (!PlayerList.TryGetValue(hitTarget.ID, out var hitPlayer)) { return(false); } if (!GodListPlayers.Contains(hitPlayer.ShPlayer.username)) { return(false); } hitPlayer.ShPlayer.svPlayer.SendChatMessage("<color=#b7b5b5>Being handcuffed Blocked!</color>"); return(true); }