private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag(Tags.OBSTACLE_KILL)) { _gameManager.GameOver(); Debug.Log("YOU DIED!"); } else if (other.gameObject.CompareTag(Tags.OBSTACLE_TRIGGER)) { _scoreManager.IncreaseScore(1); _sfxManager.PlayTriggerSound(); } }