// 删除第一个id为指定id的特效
    public void RemoveSlotFx(int id, string bone_path)
    {
        if (fxList.ContainsKey(bone_path))
        {
            int i;
            for (i = 0; i < fxList[bone_path].Count; i++)
            {
                if (fxList[bone_path][i].Key == id)
                {
                    break;
                }
            }

            handler.RemoveSlotCue(id, fxList[bone_path][i].Value);

            fxList[bone_path].RemoveAt(i);

            if (fxList[bone_path].Count == 0)
            {
                fxList.Remove(bone_path);
            }
        }
    }