private void playTreeJumpStart()
 {
     if (!this.Remote && BoltNetwork.isRunning && base.entity && base.entity.isAttached)
     {
         SfxEnemyTreeJumpStart.Raise(base.entity, EntityTargets.EveryoneExceptOwner).Send();
     }
     this.playFMODEvent(this.treeJumpStartEvent, this.feetAudio, null);
 }
 public override void OnEvent(SfxEnemyTreeJumpStart evnt)
 {
     this.playTreeJumpStart();
 }