Exemple #1
0
        public Task Execute(IChatClient chatClient, ChatCommandEventArgs e)
        {
            if (Status == ItemStatus.Active)
            {
                if (e.ClientType.ToLower().Contains(RestrictToClientType))
                {
                    Sfx.PlaySound(Sfx.HeyEssenbee);
                }

                chatClient.PostMessage(e.Channel, "**Hey, Essenbee!**");
            }

            return(null);
        }
Exemple #2
0
        // on updates do animations and controls
        protected override void Update(double deltaTime)
        {
            // if user click 'exit' action, exit game
            if (Input.Down("exit"))
            {
                Game.Exit();
            }

            // play sound effects
            if (Input.PressedNow(KeyCodes.Key1))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.25f);
            }
            if (Input.PressedNow(KeyCodes.Key2))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.5f);
            }
            if (Input.PressedNow(KeyCodes.Key3))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.75f);
            }
            if (Input.PressedNow(KeyCodes.Key4))
            {
                Sfx.PlaySound(_sound, 100, 0, 1f);
            }
            if (Input.PressedNow(KeyCodes.Key5))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.25f);
            }
            if (Input.PressedNow(KeyCodes.Key6))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.5f);
            }
            if (Input.PressedNow(KeyCodes.Key7))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.75f);
            }

            // pause / resume music
            if (Input.PressedNow(KeyCodes.KeySpace))
            {
                _paused = !_paused;
                Sfx.PauseMusic(_paused);
            }
        }
Exemple #3
0
        // on updates do animations and controls
        protected override void Update(double deltaTime)
        {
            // if user click 'exit' action, exit game
            if (Input.Down("exit"))
            {
                Game.Exit();
            }

            // play sound effects
            if (Input.PressedNow(KeyCodes.Key1))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.25f);
            }
            if (Input.PressedNow(KeyCodes.Key2))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.5f);
            }
            if (Input.PressedNow(KeyCodes.Key3))
            {
                Sfx.PlaySound(_sound, 100, 0, 0.75f);
            }
            if (Input.PressedNow(KeyCodes.Key4))
            {
                Sfx.PlaySound(_sound, 100, 0, 1f);
            }
            if (Input.PressedNow(KeyCodes.Key5))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.25f);
            }
            if (Input.PressedNow(KeyCodes.Key6))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.5f);
            }
            if (Input.PressedNow(KeyCodes.Key7))
            {
                Sfx.PlaySound(_sound, 100, 0, 1.75f);
            }

            // do music switching
            if (Input.PressedNow(KeyCodes.KeyZ))
            {
                _musicFader = new MusicFader(_musicFader.ToTrack, _musicFader.CurrentVolume, _music, 100);
            }
            if (Input.PressedNow(KeyCodes.KeyX))
            {
                _musicFader = new MusicFader(_musicFader.ToTrack, _musicFader.CurrentVolume, _altMusic, 30);
            }

            // pause / resume music
            if (Input.PressedNow(KeyCodes.KeySpace))
            {
                _paused = !_paused;
                Sfx.PauseMusic(_paused);
            }

            // update music fader
            if (_musicFader != null && !_paused)
            {
                _musicFader.Update(deltaTime);
            }
        }
        }//Stop


        public void PlaySoundEffect() {
            if (DashEffects == null)
                return;

            DashEffects.PlaySound();
        }//PlaySoundEffect