// Use this for initialization
    void Start()
    {
        //Objetos inicializados para coleta de componentes.
        GameObject f = GameObject.Find ("Frags");
        fragmentos = f.GetComponent<SeusFragmentos> ();

        GameObject i = GameObject.Find ("inventario 2");
        invent = i.GetComponent<Inventario> ();

        GameObject t = GameObject.Find ("TextMeshes");
        texts = t.GetComponent<TextMeshes> ();
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        //O mapa esta desabilitado.
        map.renderer.enabled       = false;
        nuvens[0].renderer.enabled = false;
        nuvens[1].renderer.enabled = false;
        nuvens[2].renderer.enabled = false;
        nuvens[3].renderer.enabled = false;

        GameObject c = GameObject.Find("Opening Cutscene");

        opening = c.GetComponent <CutsceneControl> ();
        GameObject f = GameObject.Find("Frags");

        fr2 = f.GetComponent <SeusFragmentos> ();
    }
    // Use this for initialization
    void Start()
    {
        //O mapa esta desabilitado.
        map.renderer.enabled = false;
        nuvens[0].renderer.enabled = false;
        nuvens[1].renderer.enabled = false;
        nuvens[2].renderer.enabled = false;
        nuvens[3].renderer.enabled = false;

        GameObject c = GameObject.Find ("Opening Cutscene");
        opening = c.GetComponent<CutsceneControl> ();
        GameObject f = GameObject.Find ("Frags");
        fr2 = f.GetComponent<SeusFragmentos> ();
    }
 void Start()
 {
     GameObject f = GameObject.Find ("Frags");
     fragmentos = f.GetComponent<SeusFragmentos> ();
 }
    /*public GameObject armor;
    public GameObject luva;
    public GameObject legs;
    public GameObject helmet;
    public GameObject bota_banana;*/
    void Awake()
    {
        //guiTexture.enabled = false;
        //guiTexture.pixelInset = new Rect (-410, -283, 824, 568);

        //Mouse e inventario desabilitado.
        Screen.showCursor = false;
        gameObject.renderer.enabled = false;
        menuhistoria.renderer.enabled = false;
        menuopcoes.renderer.enabled = false;
        menusalvar.renderer.enabled = false;

        //GameObject g = GameObject.Find ("Sihir");
        //hp = g.GetComponent<Hpsih> ();

        //GameObject t = GameObject.Find ("MagicTextures");
        //mt = t.GetComponent<MagicTextures> ();

        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject p = GameObject.Find ("Magic");
        unlc = p.GetComponent<UnlockToInventary> ();

        GameObject u2 = GameObject.Find ("UnObj");
        un2 = u2.GetComponent<Unlockeds> ();

        RealCamera = GameObject.Find ("RealCamera");
        Pause = GameObject.Find ("Pause");

        GameObject m = GameObject.Find ("MapCamera");
        map = m.GetComponent<mapa> ();

        GameObject c = GameObject.Find ("Opening Cutscene");
        opening = c.GetComponent<CutsceneControl> ();

        GameObject f = GameObject.Find ("Frags");
        fr2 = f.GetComponent<SeusFragmentos> ();

        //Icones dos feitiços desabilitados.
        Air.SetActive (false);
        BC.SetActive (false);
        Ice.SetActive (false);
        Fire.SetActive (false);
        light.SetActive (false);
        Wood.SetActive (false);
        Earth.SetActive (false);
        Water.SetActive (false);
        Void.SetActive (false);
        TimeSpace.SetActive (false);
        /*armor.SetActive (false);
        legs.SetActive (false);
        luva.SetActive (false);
        bota_banana.SetActive (false);
        helmet.SetActive (false);*/
    }