public void CanCreateGridWithMultipleNodes() { // Arrange var want = SetupZoneMap.SetupThreeByThreeGrid(); // Act var grid = ZoneMap.NewGridFromVector2(new Vector2(3f, 3f)); var got = grid.MapGrid; // Assert Assert.Equal(want.Length, got.Length); SetupZoneMap.AssertGridMapEqual(want, got); }