Exemple #1
0
    void PlaceSettlement(int x, int y)
    {
        List <Tile> tiles = GetAdjacentTilesToSettlement(x, y);

        if (tiles.Count > 0)
        {
            Settlement s = Instantiate(Resources.Load <Settlement>("Settlement"));
            s.transform.SetParent(transform);
            s.transform.localPosition = GetWorldPosForSettlement(x, y);

            s.Construct(tiles, x, y);

            settlements[x, y] = s;
        }
    }