private void Start() { ExitMenuObject = GameObject.Find("ConfirmExitGameDialog"); AuthorsWindowObject = GameObject.Find("AuthorsWindow"); SettingsWindowObject = GameObject.Find("SettingsWindow"); NewGameWindow = GameObject.Find("NewGameWindow"); ConfirmNewGameObject = GameObject.Find("ConfirmNewGameDialog"); MainMenuObject = GameObject.Find("MainMenu"); NewGameWindow.SetActive(false); ConfirmNewGameObject.SetActive(false); AuthorsWindowObject.SetActive(false); SettingsWindowObject.SetActive(false); ExitMenuObject.SetActive(false); MainMenuObject.SetActive(true); }
private void Start() { GameController = GameObject.Find("GameControllerObject").GetComponent <GameController>(); SettingsWindowObject = GameObject.Find("SettingsWindow"); GameMenuObject = GameObject.Find("GameMenu"); ExitDialogObject = GameObject.Find("ConfirmExitDialog"); MenuButtonObject = GameObject.Find("MenuButton"); DimmedBackgroundObject = GameObject.Find("DimmedBackground"); DimmedBackgroundObject.SetActive(false); GameMenuObject.SetActive(false); SettingsWindowObject.SetActive(false); ExitDialogObject.SetActive(false); }
public void SettingsButton_Click() { SettingsWindowObject.SetActive(true); MainMenuObject.SetActive(false); }
public void ExitSettingsButton_Click() { SettingsWindowObject.SetActive(false); GameMenuObject.SetActive(true); }