Exemple #1
0
 // Use this for initialization
 void Start()
 {
     current            = this;
     isSoundOn          = SoundManager.current.isSoundOn();
     isMusicOn          = SoundManager.current.isMusicOn();
     soundButton.sprite = (isSoundOn) ? soundOn : soundOff;
     musicButton.sprite = (isMusicOn) ? musicOn : musicOff;
 }
Exemple #2
0
 void Start()
 {
     current          = this;
     isSoundOn        = SoundManager.Instance.isSoundOn();
     isMusicOn        = SoundManager.Instance.isMusicOn();
     musicButt.sprite = (isMusicOn) ? musicOn : musicOff;
     soundButt.sprite = (isSoundOn) ? soundOn : soundOff;
 }
Exemple #3
0
 void showSettings()
 {
     //Знайти батьківський елемент
     GameObject parent = UICamera.first.transform.parent.gameObject;
     //Створити Prefab
     GameObject obj = NGUITools.AddChild(parent, settingsPrefab);
     //Отримати доступ до компоненту (щоб передати параметри)
     SettingsPopUp popup = obj.GetComponent <SettingsPopUp>();
 }
Exemple #4
0
    void settingsMenu()
    {
        GameObject parent = UICamera.first.transform.gameObject;

        settingsPrefab.transform.localScale -= new Vector3(0.5f, 0.5f, 0.5f);
        GameObject    obj   = NGUITools.AddChild(parent, settingsPrefab);
        SettingsPopUp popup = obj.GetComponent <SettingsPopUp> ();
        //give params
    }
Exemple #5
0
    void onSettings()
    {
        Time.timeScale = 0;
        GameObject obj = GameObject.Find("UI Root").AddChild(this.settingsScreen);

        obj.transform.position  = this.transform.position;
        obj.transform.position += new Vector3(0.0f, 1.0f, 0.0f);

        SettingsPopUp settings = obj.GetComponent <SettingsPopUp>();
    }
Exemple #6
0
    void onPlay()
    {
        Time.timeScale = 0;
        GameObject obj = this.gameObject.AddChild(this.settings);

        //Розміщуємо в просторі
        obj.transform.position  = this.transform.position;
        obj.transform.position += new Vector3(0.0f, 1.0f, 0.0f);
        //Запускаємо в рух
        SettingsPopUp settings = obj.GetComponent <SettingsPopUp>();
    }
Exemple #7
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 public void showSettings()
 {
     GameObject    parent = UICamera.first.transform.parent.gameObject;
     GameObject    obj    = NGUITools.AddChild(parent, settingsPrefab);
     SettingsPopUp popup  = obj.GetComponent <SettingsPopUp>();
 }
Exemple #8
0
 private void Awake()
 {
     current = this;
     gameObject.SetActive(false);
 }