// Use this for initialization void Start() { current = this; isSoundOn = SoundManager.current.isSoundOn(); isMusicOn = SoundManager.current.isMusicOn(); soundButton.sprite = (isSoundOn) ? soundOn : soundOff; musicButton.sprite = (isMusicOn) ? musicOn : musicOff; }
void Start() { current = this; isSoundOn = SoundManager.Instance.isSoundOn(); isMusicOn = SoundManager.Instance.isMusicOn(); musicButt.sprite = (isMusicOn) ? musicOn : musicOff; soundButt.sprite = (isSoundOn) ? soundOn : soundOff; }
void showSettings() { //Знайти батьківський елемент GameObject parent = UICamera.first.transform.parent.gameObject; //Створити Prefab GameObject obj = NGUITools.AddChild(parent, settingsPrefab); //Отримати доступ до компоненту (щоб передати параметри) SettingsPopUp popup = obj.GetComponent <SettingsPopUp>(); }
void settingsMenu() { GameObject parent = UICamera.first.transform.gameObject; settingsPrefab.transform.localScale -= new Vector3(0.5f, 0.5f, 0.5f); GameObject obj = NGUITools.AddChild(parent, settingsPrefab); SettingsPopUp popup = obj.GetComponent <SettingsPopUp> (); //give params }
void onSettings() { Time.timeScale = 0; GameObject obj = GameObject.Find("UI Root").AddChild(this.settingsScreen); obj.transform.position = this.transform.position; obj.transform.position += new Vector3(0.0f, 1.0f, 0.0f); SettingsPopUp settings = obj.GetComponent <SettingsPopUp>(); }
void onPlay() { Time.timeScale = 0; GameObject obj = this.gameObject.AddChild(this.settings); //Розміщуємо в просторі obj.transform.position = this.transform.position; obj.transform.position += new Vector3(0.0f, 1.0f, 0.0f); //Запускаємо в рух SettingsPopUp settings = obj.GetComponent <SettingsPopUp>(); }
public void showSettings() { GameObject parent = UICamera.first.transform.parent.gameObject; GameObject obj = NGUITools.AddChild(parent, settingsPrefab); SettingsPopUp popup = obj.GetComponent <SettingsPopUp>(); }
private void Awake() { current = this; gameObject.SetActive(false); }