Inheritance: MonoBehaviour
Exemple #1
0
    public void initButton()
    {
        menu       = GameObject.FindGameObjectWithTag("SettingsMenu");
        menuScript = GameObject.FindGameObjectWithTag("SettingsMenu").GetComponent <SettingsMenuScript>();
        button     = menuScript.button;
        Button buttonOnGameObject = GetComponent <Button>();

        buttonOnGameObject.onClick.AddListener(activeButton);
    }
    // Use this for initialization
    void Start()
    {
        spriteRenderer.flipX = false;
        settingsMenuScript   = GameObject.Find("SettingsObject").GetComponent <SettingsMenuScript>();
        addFishScript        = GameObject.Find("AddFishObject").GetComponent <AddFishScript>();
        transform.localScale = new Vector2(fishSize, fishSize);

        moneyPer7Secs = 10;
    }
Exemple #3
0
 private void Awake()
 {
     if (!settingsMenuScript)
     {
         DontDestroyOnLoad(gameObject);
         settingsMenuScript = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
 private void PauseGame()
 {
     gamePaused     = true;
     Time.timeScale = 0;
     if (PauseMenu != null)
     {
         PauseMenu.SetActive(true);
         if (!adjustedSlider)
         {
             GameObject         volumeSlider = GameObject.Find("VolumeSlider");
             Slider             slider       = volumeSlider.GetComponent <Slider>();
             SettingsMenuScript settings     = gameObject.GetComponent <SettingsMenuScript>();
             settings.SetSlider(slider);
             adjustedSlider = true;
         }
     }
     Cursor.visible   = true;
     Cursor.lockState = CursorLockMode.Confined;
 }