public void initButton() { menu = GameObject.FindGameObjectWithTag("SettingsMenu"); menuScript = GameObject.FindGameObjectWithTag("SettingsMenu").GetComponent <SettingsMenuScript>(); button = menuScript.button; Button buttonOnGameObject = GetComponent <Button>(); buttonOnGameObject.onClick.AddListener(activeButton); }
// Use this for initialization void Start() { spriteRenderer.flipX = false; settingsMenuScript = GameObject.Find("SettingsObject").GetComponent <SettingsMenuScript>(); addFishScript = GameObject.Find("AddFishObject").GetComponent <AddFishScript>(); transform.localScale = new Vector2(fishSize, fishSize); moneyPer7Secs = 10; }
private void Awake() { if (!settingsMenuScript) { DontDestroyOnLoad(gameObject); settingsMenuScript = this; } else { Destroy(gameObject); } }
private void PauseGame() { gamePaused = true; Time.timeScale = 0; if (PauseMenu != null) { PauseMenu.SetActive(true); if (!adjustedSlider) { GameObject volumeSlider = GameObject.Find("VolumeSlider"); Slider slider = volumeSlider.GetComponent <Slider>(); SettingsMenuScript settings = gameObject.GetComponent <SettingsMenuScript>(); settings.SetSlider(slider); adjustedSlider = true; } } Cursor.visible = true; Cursor.lockState = CursorLockMode.Confined; }