void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; s = this; if (PlayerPrefs.GetInt("FirstLevelDone", 0) == 0) { SceneMaster.s.LoadPlayingLevel(GS.s.GetGameModeId(introductionLevel)); } }
// Use this for initialization void Start() { party = GameObject.Find("PlayerParty").GetComponent <PartyController>(); inv = GameObject.Find("MenuControllers").GetComponent <InventoryMenuController>(); stat = GameObject.Find("MenuControllers").GetComponent <StatusMenuController>(); order = GameObject.Find("MenuControllers").GetComponent <OrderMenuController>(); ability = GameObject.Find("MenuControllers").GetComponent <AbilityMenuController>(); set = GameObject.Find("MenuControllers").GetComponent <SettingsMenuController>(); }
public override void _Ready() { mainMenu = GetNode <MainMenu>(mainMenuPath); settingsMenuController = GetNode <SettingsMenuController>(settingsMenuPath); mainMenu.OnStartClicked += HandleOnStartPressed; mainMenu.OnSettingsClicked += HandleOnSettingsPressed; settingsMenuController.OnSettingsMenuBackPressed += HandleOnSettingsBackPressed; PauseMenuController.OnQuitToMainMenu += HandleOnQuitToMainMenu; }